03 July 2009
30 June 2009
Better
Hair Continued, Blender
Face + Hair, Blender
So since I had a face and some hair, I thought it'd be nice to combine these two. It took me a while, but I got the hang of it ... weight paint the model, assign particles to that group, then start free editing it after the overall particle values are correct. And with the help of this page I managed to make the hair look more hair-like. And after I figured out this button:

I was much happier, but not as happy when I found this button:

The end result is "ok", but there's obviously still a lot of work to be done. Maybe I should actually design a project which utilizes these skills, instead of aimlessly learning new stuff. Maybe I'll do that next.


I was much happier, but not as happy when I found this button:

The end result is "ok", but there's obviously still a lot of work to be done. Maybe I should actually design a project which utilizes these skills, instead of aimlessly learning new stuff. Maybe I'll do that next.

28 June 2009
Hairyness + Blender
26 June 2009
Face Continued

So I continued the face and started mirroring it. Naturally I did this after multiressing it, so I ended up stitching the whole thing from the middle. I decided to not to mind the polygon count and just play with the face and make it look like it's sculpted.

Now I need to add hair and do some fixes, I've listed below.



24 June 2009
Blender + Cintiq + Sculptool + Vertexpaint
13 June 2009
Ice Cube / Blender

I had an assignment to make an ice cube. I decided to model it with Blender.
Surprising what you can do with just a primitive square. First smoothed&beveled and then z-brushed.
Then again, the material really did it. First I ended up with an almost-ice-but-plastic-like cube: too fuzzy, so I had to play around a little bit. The end result is ok.
11 June 2009
Comicbook frame
10 June 2009
09 June 2009
02 June 2009
27 May 2009
Blender and Me
Yesterday I modeled a work related logo with Blender and Illustrator, then did the post-production work with After Effects.
I was pleased at myself. (Apparently you can learn a 3D-program in all silence by just doing some tests through out the year.) I pulled the result into After Effects and did a couple of more tests. The eighties color and otherwise, well – retro look of the logo disappeared as soon as 4-color gradient adjustment-layer was applied along with CC Light Burst 2.5 and a de-saturation effect.
Fun. I guess I'll be able to publish that later on as the actual work progresses to a point where things like this can be shown.
I also did a test with the Blender physics-system, according to this tutorial:
http://thefilthyspoon.blogspot.com/2008/05/blender-physics-animation-tutorial.html
That being said, I think next I'll try to do something of my own with Blender, AE and put it out immediately.
I guess soon it's portfolio-time. Too bad I have a couple of other projects, along with willingness to start testing more stuff with Blender and iPhone.
Atleast I'll have a month off this summer (starting from the end of June). I'll have to try to fix up some sort of web-folio during that time.
I was pleased at myself. (Apparently you can learn a 3D-program in all silence by just doing some tests through out the year.) I pulled the result into After Effects and did a couple of more tests. The eighties color and otherwise, well – retro look of the logo disappeared as soon as 4-color gradient adjustment-layer was applied along with CC Light Burst 2.5 and a de-saturation effect.
Fun. I guess I'll be able to publish that later on as the actual work progresses to a point where things like this can be shown.
I also did a test with the Blender physics-system, according to this tutorial:
http://thefilthyspoon.blogspot.com/2008/05/blender-physics-animation-tutorial.html
That being said, I think next I'll try to do something of my own with Blender, AE and put it out immediately.
I guess soon it's portfolio-time. Too bad I have a couple of other projects, along with willingness to start testing more stuff with Blender and iPhone.
Atleast I'll have a month off this summer (starting from the end of June). I'll have to try to fix up some sort of web-folio during that time.
18 March 2009
The Guys + Augmented Reality
A while ago (during christmas holidays) I familiarized myself with Augmented Reality.
After googling I found out through Mikko Haapoja's blog that there was a toolkit for it for Flash. I got excited about this. I read about Saqoosha from there on and checked out his newest projects from time to time. After getting Papervision3D and the FLARToolkit working, I was even more excited.
At work I tried to sell the idea to customers – they were excited, but were somehow reluctant to do anything with it. And I was reluctant to do anything unfitting to AR with it. As silly as it sounds it shouldn't feel like the AR is just pasted on top of a concept – which it actually is.
After conversations with my wife, Joonas and Anttu from the Boutique about it and we decided to make a game based on the Guys. We decided that the game itself can be simple and that the main focus should be on the Guys-concept. That was easy, since the Guys is augmented reality from it's core concept.
Joonas and I decided that it could be an engine I've already coded in the past. We developed the game together (me coding, him animating the guys), while Anttu and Eliza were commenting on the gameplay and stuff
You can play the game here.
It's still at it's beta-phase, but you can try it out and send your highscore with a final screenshot of the game (fully automated in Flash, naturally). We'll be updating it better and better and I already have another FlashAR-concept for the guys.
Yeah. But what a fun way to crack the door of Actionscript 3.0 open for myself.
11 February 2009
10 February 2009
09 February 2009
19 January 2009
Flash Augmented Reality
01 December 2008
28 November 2008
27 November 2008
24 November 2008
19 November 2008
18 November 2008
10 November 2008
27 October 2008
15 October 2008
”Scrap With Material Testing” in Blender
14 October 2008
Blender Testing / Sculpting
07 October 2008
03 October 2008
02 October 2008
Laatutakuu Character Sheets for Animation Company
Character Development for an ad
We had this one customer coming in at work during Spring which needed an ad-template they could use. I decided to amp up that demand with a quaint solution. Here's some characters I made for an identity concept. The customer (found them sympathetic and unlike any other type of advertising in the same field) liked it and it went through and soon I found myself making TV-spots with the characters.
Cleaner & Caretaker / Janitor:
I started to develop the characters and made revisions of them. They are still under work, which an enjoyable fact for me. But it's a start anyways. I'm still not completely happy with the clean-up work I did, I like the sketches more, but the cleaner is pretty much there ...
I'll post the implementations (ads and spots) and other sketches later.
16 September 2008
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