The Blog of Teemu Jäppinen
An Unwanted and Unnecessary Visionary
15 February 2012
25 August 2011
26 May 2011
Teaser for Paranoid
| Quick verdict: |
17 May 2011
Paranoid / Where do good ideas come from?
So, for the last 4 months I've been working on my original idea with a couple of cool friends, who had some awesome connections.
Now, after several lines of code, learning technologies that were new to me and designing and thinking up the overall concept; I have 1.0 ready. Talking with these selected friends about sound world, music, games – doing what I love: designing a game ... a new kind of game. All this, although the idea is very simple and like all apps, it has a story behind it.
One night I was in bed, having a hard time falling asleep. My first born Rufus was sleeping next to my wife. I was thinking how could I possibly make an application that would interest other people. Then I started to think about what was missing in my life. My thoughts travelled somehow to last summer and I remembered how much I ran while developing my first application (NoMole Problems!) and how much it helped the actual developing part to do some sports. Running, that's it. I like to run. What would make me run?
Suddenly a myriad of potential stories and visuals, like an epileptic attack come to my mind: somebody's running from something scary; a ghost, a monster ... basically whatever you could think of! The scene in the new Star Trek-movie where Kirk is being chased by that weird alien monster on an icy planet went through my head, it continues with all the scenes from Cloverfield. Then it hit me. This needs to be done. Paranoid was on it's way in becoming reality.
I clumsily talked with a couple of friends about it, who immediately understood the potential. Jyrki Poutanen said we should do it with zombies. Brilliant. That's exactly what we should do it with. And we did it. Notice: WE. What I did there was smart. I could've done this application alone, right? Wrong, dead wrong. Technically, yes, but to get it actually interesting and cool – that's when you need a bunch of other people. Jason Ramsey (Jyrki's friend) became our voice talent. The also talented Panu Aaltio provided the original score, a 5-step tensing cinematic music. Although parts of this Dead Escape-theme for Paranoid were done autonomously, Jyrki deserves to be called the director of Dead Escape.
I developed a platform, put it all together, gave it a name and did the graphics and illustrations.
We're going to make more themes. Not just zombies. Not that that isn't a really brilliant idea, but we're not done yet. Reality based gaming, hmh, maybe this'll go somewhere. It's not like this is the first idea, but it's so simple that I believe it might go somewhere. As long as we keep on developing it.
http://itunes.apple.com/fi/app/paranoid/id435366570
11 May 2011
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