03 July 2009

Another Render / Blender

30 June 2009

Better

Here's something to make me feel better about it for the rest of the day.


Or night. Anyways, enough for today.

Hair Continued, Blender

Got the eyelashes in place. And styled the hair a little bit. And the eyebrows.

Not that they're done or anything. And I have to do something about the lips ...

Face + Hair, Blender

So since I had a face and some hair, I thought it'd be nice to combine these two. It took me a while, but I got the hang of it ... weight paint the model, assign particles to that group, then start free editing it after the overall particle values are correct. And with the help of this page I managed to make the hair look more hair-like. And after I figured out this button:


I was much happier, but not as happy when I found this button:


The end result is "ok", but there's obviously still a lot of work to be done. Maybe I should actually design a project which utilizes these skills, instead of aimlessly learning new stuff. Maybe I'll do that next.


28 June 2009

Hairyness + Blender

Since I have the improvised face close to done, I needed to learn the basics of hair in Blender. Apparently it is easy too. After some combing, adding, puffing, smoothing and cutting I ended up with a nice mess of a hair.

Below is a mess I made in the form of a cube.

26 June 2009

Face Continued


So I continued the face and started mirroring it. Naturally I did this after multiressing it, so I ended up stitching the whole thing from the middle. I decided to not to mind the polygon count and just play with the face and make it look like it's sculpted.


Now I need to add hair and do some fixes, I've listed below.






24 June 2009

Blender + Cintiq + Sculptool + Vertexpaint

So yesterday I opened up Blender with huge enthusiasm and turned the square into a nose. After that I started extruding, loop- & knife- subdiving it and ended up with a "Kraftwerkish" face which I then multiressed and sculpted into this:


Fun.

13 June 2009

Ice Cube / Blender


I had an assignment to make an ice cube. I decided to model it with Blender.

Surprising what you can do with just a primitive square. First smoothed&beveled and then z-brushed.

Then again, the material really did it. First I ended up with an almost-ice-but-plastic-like cube: too fuzzy, so I had to play around a little bit. The end result is ok.

11 June 2009

Comicbook frame



A friend of mine wanted to see what my upcoming unsigned untitled comic book will look like.
Well here's something in that direction.

Whatever

10 June 2009

Cintiq, fun

09 June 2009

Quick Self-Portrait



02 June 2009

Drawing Test / Cintiq + Photoshop + Alias Sketchbook Pro

Decided to stay after work and play with the Cintiq for a bit.

Had a good run with this character.

27 May 2009

Blender and Me

Yesterday I modeled a work related logo with Blender and Illustrator, then did the post-production work with After Effects.

I was pleased at myself. (Apparently you can learn a 3D-program in all silence by just doing some tests through out the year.) I pulled the result into After Effects and did a couple of more tests. The eighties color and otherwise, well – retro look of the logo disappeared as soon as 4-color gradient adjustment-layer was applied along with CC Light Burst 2.5 and a de-saturation effect.

Fun. I guess I'll be able to publish that later on as the actual work progresses to a point where things like this can be shown.

I also did a test with the Blender physics-system, according to this tutorial:

http://thefilthyspoon.blogspot.com/2008/05/blender-physics-animation-tutorial.html


That being said, I think next I'll try to do something of my own with Blender, AE and put it out immediately.

I guess soon it's portfolio-time. Too bad I have a couple of other projects, along with willingness to start testing more stuff with Blender and iPhone.

Atleast I'll have a month off this summer (starting from the end of June). I'll have to try to fix up some sort of web-folio during that time.

18 March 2009

The Guys + Augmented Reality

A while ago (during christmas holidays) I familiarized myself with Augmented Reality.

After googling I found out through Mikko Haapoja's blog that there was a toolkit for it for Flash. I got excited about this. I read about Saqoosha from there on and checked out his newest projects from time to time. After getting Papervision3D and the FLARToolkit working, I was even more excited.

At work I tried to sell the idea to customers – they were excited, but were somehow reluctant to do anything with it. And I was reluctant to do anything unfitting to AR with it. As silly as it sounds it shouldn't feel like the AR is just pasted on top of a concept – which it actually is.

After conversations with my wife, Joonas and Anttu from the Boutique about it and we decided to make a game based on the Guys. We decided that the game itself can be simple and that the main focus should be on the Guys-concept. That was easy, since the Guys is augmented reality from it's core concept.

Joonas and I decided that it could be an engine I've already coded in the past. We developed the game together (me coding, him animating the guys), while Anttu and Eliza were commenting on the gameplay and stuff

You can play the game here.

It's still at it's beta-phase, but you can try it out and send your highscore with a final screenshot of the game (fully automated in Flash, naturally). We'll be updating it better and better and I already have another FlashAR-concept for the guys.

Yeah. But what a fun way to crack the door of Actionscript 3.0 open for myself.



11 February 2009

Roller

10 February 2009

Somebody Likes

09 February 2009

Everybody

Love

It Wasn't The Last One

One More for the Day

Am I Working At All?

Oh But There's More

Crappy Comic of the Day

19 January 2009

Flash Augmented Reality




Learning Flash + Augmented Reality ... and Papervision3D. This will be intresting.

I started by combining two examples. Didn't model the cow though.

01 December 2008

King Idea, OMG

28 November 2008

Nosy in Space

27 November 2008

Todd Lerr

24 November 2008

Quick Guy

Left Behind




19 November 2008

Working Working

18 November 2008

Or Maybe ...

Perhaps...

10 November 2008

Pixels On My Leg

27 October 2008

Vector's on a Character


15 October 2008

”Scrap With Material Testing” in Blender


So I tested the material. And wow. Easy.

Final touch added with Photoshop, with soft light layer.

Now to do some real tests.

Blender Fun




14 October 2008

Blender Testing / Sculpting



So I just started with a UVSphere and used Blender's sculpting tool. And continued to vertex paint the head. The learning curve has been quite good. Two words: open source.

And then there's tutorials that are quite good.

Hmmm. I'm starting to really dig this software.

07 October 2008

Random Dude

03 October 2008

Glass of Fine White

02 October 2008

Laatutakuu Character Sheets for Animation Company

I made these quick sketches to help describe the attitude of character movement. It helped the communication to the animator (Joonas Utti) who did a brilliant job animating these characters.



Character Development for an ad

We had this one customer coming in at work during Spring which needed an ad-template they could use. I decided to amp up that demand with a quaint solution. Here's some characters I made for an identity concept. The customer (found them sympathetic and unlike any other type of advertising in the same field) liked it and it went through and soon I found myself making TV-spots with the characters.

Cleaner & Caretaker / Janitor:


I started to develop the characters and made revisions of them. They are still under work, which an enjoyable fact for me. But it's a start anyways. I'm still not completely happy with the clean-up work I did, I like the sketches more, but the cleaner is pretty much there ...

I'll post the implementations (ads and spots) and other sketches later.


16 September 2008

Head



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